quaternion
- class quaternion((object)arg1)
Bases:
instance
- C++ signature :
void __init__(struct _object * __ptr64)
__init__( (object)arg1) -> object :
- C++ signature :
void * __ptr64 __init__(class boost::python::api::object)
__init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> object :
- C++ signature :
void * __ptr64 __init__(class boost::python::api::object,double,double,double,double)
- conjugate((quaternion)arg1) quaternion :
- C++ signature :
class Eigen::Quaternion<double,0> conjugate(class Eigen::Quaternion<double,0> {lvalue})
- static fromAxisAngle((vec3)arg1, (float)arg2) quaternion :
- C++ signature :
class Eigen::Quaternion<double,0> fromAxisAngle(class Eigen::Matrix<double,3,1,0,3,1>,double)
- norm((quaternion)arg1) float :
- C++ signature :
double norm(class Eigen::Quaternion<double,0> {lvalue})
- normalize((quaternion)arg1) None :
- C++ signature :
void normalize(class Eigen::Quaternion<double,0> {lvalue})
- normalized((quaternion)arg1) quaternion :
- C++ signature :
class Eigen::Quaternion<double,0> normalized(class Eigen::Quaternion<double,0> {lvalue})
- rotate((quaternion)arg1, (vec3)arg2) vec3 :
- C++ signature :
class Eigen::Matrix<double,3,1,0,3,1> rotate(class Eigen::Quaternion<double,0>,class Eigen::Matrix<double,3,1,0,3,1>)
- toRotationMatrix((quaternion)arg1) mat3 :
- C++ signature :
class Eigen::Matrix<double,3,3,0,3,3> toRotationMatrix(class Eigen::Quaternion<double,0>)
- property w
- property x
- property y
- property z