quaternion

class quaternion((object)arg1)

Bases: instance

C++ signature :

void __init__(struct _object * __ptr64)

__init__( (object)arg1) -> object :

C++ signature :

void * __ptr64 __init__(class boost::python::api::object)

__init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> object :

C++ signature :

void * __ptr64 __init__(class boost::python::api::object,double,double,double,double)

conjugate((quaternion)arg1) quaternion :
C++ signature :

class Eigen::Quaternion<double,0> conjugate(class Eigen::Quaternion<double,0> {lvalue})

static fromAxisAngle((vec3)arg1, (float)arg2) quaternion :
C++ signature :

class Eigen::Quaternion<double,0> fromAxisAngle(class Eigen::Matrix<double,3,1,0,3,1>,double)

norm((quaternion)arg1) float :
C++ signature :

double norm(class Eigen::Quaternion<double,0> {lvalue})

normalize((quaternion)arg1) None :
C++ signature :

void normalize(class Eigen::Quaternion<double,0> {lvalue})

normalized((quaternion)arg1) quaternion :
C++ signature :

class Eigen::Quaternion<double,0> normalized(class Eigen::Quaternion<double,0> {lvalue})

rotate((quaternion)arg1, (vec3)arg2) vec3 :
C++ signature :

class Eigen::Matrix<double,3,1,0,3,1> rotate(class Eigen::Quaternion<double,0>,class Eigen::Matrix<double,3,1,0,3,1>)

toRotationMatrix((quaternion)arg1) mat3 :
C++ signature :

class Eigen::Matrix<double,3,3,0,3,3> toRotationMatrix(class Eigen::Quaternion<double,0>)

property w
property x
property y
property z