FxColor

class FxColor((object)arg1)

Bases: instance

C++ signature :

void __init__(struct _object * __ptr64)

__init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :

C++ signature :

void __init__(struct _object * __ptr64,float,float,float)

property b
static fromColorMap((str)arg1, (float)arg2) FxColor :
C++ signature :

class FxColor3 fromColorMap(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,double)

property g
property r
uvEncode((FxColor)arg1) vec2 :
C++ signature :

class Eigen::Matrix<double,2,1,0,2,1> uvEncode(class FxColor3 {lvalue})